Decoding a 20-Year-Old Game Texture Format
4 min read
World of Warcraft stores its textures in a proprietary format called BLP.
Blizzard introduced it in Warcraft III around 2002, and it's been baked into
every WoW patch ever shipped since. If you've ever modded WoW or extracted game
assets, you've run into these files. I built
@pinta365/blp to read, parse, and convert
them in TypeScript — and blp-toolkit as a
browser-based tool for anyone who just needs to convert a file.